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Mew glitch - Bulbapedia, the community- driven Pokémon encyclopedia. From Bulbapedia, the community- driven Pokémon encyclopedia. A wild Mew being found using the Mew glitch.

The Mew glitch (also known as Long- range Trainer glitch) is a glitch found in all of the Generation Icore series games. It was first reported in 2. It is an extension of the Trainer- Fly glitch to specifically catch Mew (hence its common name). Outside of Mew, this glitch famously allows players to easily catch any[citation needed] other Pokémon in the game and is the easiest way to catch many unique glitch Pokémon. All of these methods work on the 3. DS Virtual Console; however, any Mew obtained with the Mew glitch cannot be transported with Poké Transporter. This can, however, be bypassed through the use of arbitrary code execution, by changing Mew's OT to match that of the distributed Mew.[2] Another possibility, of course, is to choose "GF" as your own player name, and receive the trainer ID 2.

RNG manipulation.[3]Explanation. Trainer- Fly glitch. The Mew glitch works by exploiting a separate glitch called the Trainer- Fly glitch. The Trainer- Fly glitch is caused by encountering a Trainer that can battle the player at any point in the Trainer's line of sight and escaping from them. These Trainers are nicknamed "Long- Range Trainers" due to the long distance that they can spot the player being defined as the maximum allowed by the game and will spot the player the moment that they appear on screen in the Trainer's line of sight. When the game draws any NPC on the screen, that NPC is first placed in their default direction (south) for one frame, before being updated to face their correct direction.

For Long- Range Trainers, this causes their line of sight to point south for the first frame, before correcting to their intended direction. For that first frame, the player can still bring up the start menu and use any Field move or items from their bag. If the player uses Fly or a similar move or item, then the player will be spotted by the Long- Range Trainer before the player flies away from them.

This causes the game to believe that the player is starting a battle when they are actually not, causing various values to be read improperly and creating the core of the glitch. The player must then battle a Trainer (not just a wild Pokémon) in between the escape and the final encounter, otherwise no encounter will appear. This is because the game initially expects the player to be spotted by the Long- Range Trainer and 'start' a Trainer battle. For this reason, the player must 'finish' a battle with any Trainer before the game can begin behaving properly.

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Additionally, this Trainer must walk up to the player (have at least 1 tile in between the player and trainer); he/she cannot be talked to directly or walked immediately in front of to initiate the battle, or the game will soft lock. This is because the game believes that the player is about to battle the Long- Range Trainer that was escaped from and attempts to have the sprite of the Trainer walk up to the player. If there is no space for the sprite to walk up to, then the game gets stuck in a loop that prevents the battle from occurring and the player from regaining control. Afterwards, the player will regain full control and be able to access the menu at will. Should the player return to the same location or floor as the Long- Range Trainer, the menu will pop back up as the game believes that the player has yet to close the menu in the location.

After closing the menu, the game will immediately start a battle due to the game believing that the player has yet to enter a battle and ends up generating a battle with a wild Pokémon based on the Special stat of the Pokémon last battled and at a level based on the attack stage modifier of the Pokémon last battled. For the Mew Glitch, the reason why Mew specifically appears at the end is based on the relationship between its index number, which is 2. Special stat of the Pokémon last battled. In both of the above cases, the Youngster's level 1. Slowpoke and the Swimmer's level 1. Shellder, the last Pokémon in their respective parties, have a Special stat of 2.

Any method of 'escape' from the Long- Range Trainer may be used, including Teleport and both Dig and the Escape Rope if the Trainer is in a cave area. Methods. Method #1. The first documented and most commonly known method to perform the Mew glitch involves the Gambler on Route 8, who is facing north towards the Underground Path entrance, and the Youngster on Route 2. Watch The Pretty One Online The Pretty One Full Movie Online. Slowpoke on his team.

The player must have defeated neither Trainer before, and must also have a Pokémon who can use Fly on their team. The player must stand directly beneath the Underground Path entrance door, at which point the aforementioned Gambler will be exactly one tile offscreen. It is recommended that the player save the game at this point in case a mistake occurs in a future step. The player then can begin the glitch by taking one step down, and then pressing and holding the Start button while the step is occurring. The Gambler will be scrolled onto the screen during this process and the player will enter his line of sight, but the start menu should appear before the Gambler "sees" the player.

From the start menu, the player must Fly away (with the most convenient location being Cerulean City). If the previous steps have been performed correctly, the Gambler will have the indicative exclamation mark appear above his head, but then the Fly animation will begin before he can walk up and challenge the player. After landing in Cerulean City, the Start, A, and B buttons will not function properly, as the game believes that the player is about to be in a battle. From here, the player should walk to Route 2.

Youngster. Importantly, the Youngster must walk up to the player (must have at least 1 tile between the player and the Youngster when the player is spotted) to initiate the battle, or else the game will soft lock. After battling the Youngster, the previously disabled buttons will now work again. The player must now return to Route 8 (with the most convenient method being Flying to Lavender Town and heading west).

Upon entering the Route, the start menu will appear by itself; closing the menu will immediately begin a battle with a wild Level 7 Mew. If the game is saved and reset during the glitch, or the player returns to Route 8 after Flying but before battling, or if any battle occurs or any NPC is interacted with between the time of the Youngster battle and the Mew encounter, then the glitch will not work and the game must be reset to before Flying from the Gambler. Watch Online Watch Barbie: A Perfect Christmas Full Movie Online Film here.

Method #2. This alternate method is sometimes known as the Quick Mew glitch, as it allows the player to obtain Mew at the earliest possible point in the game. It is very similar to Method #1, except that the Jr. Trainer on Route 2. Nugget Bridge should be used in place of the Route 8 Gambler, and the first Swimmer in Cerulean Gym used in place of the Route 2. Youngster. As Fly is not available at this point in the game, the player must catch an Abra and use its Teleport in place of Fly. At the end of the glitch, the player should return to Route 2.

Route 8, as that is the area where the glitch began. This video is not available on Bulbapedia; instead, you can watch the video on You.

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Tube here. Extensions. The mechanics of the Mew glitch are rife with possibilities, making it one of the most useful glitches in the game. Extended Mew glitch. As the Pokémon that appears from the glitch is based on the Special stat of the Pokémon last battled, the player can easily manipulate which species appears by battling a different Trainer, or even by encountering wild Pokémon after the escape and Trainer battle but before the encounter. For example, the Lass at the top of the first floor of Mt. Moon has a level 1. Bellsprout with a Special stat of 2.

Gyarados, whose index number is 2. Stat modifiers do not affect the Pokémon encountered.